Friday, December 17, 2010

weekkklyy blog D:

http://myglife.org/usa/wv/whswiki/index.php/Team:Tetronic_Cyber_Bulls Weir High School had some good files. I chose the Tetronic Cyber Bulls a good example of a minigame. This team is way more advance than any others that I have seen.


How do you plan to use sound in your game?
We plan to use it for correct and incorrect answers.

How will it help enhance the game play and learning experience of your game?
It will make it more exciting.

Friday, December 10, 2010

Weekly blogggggggg :L

No our game is not a civic or stem game.

The Muffin Tanks:
The Aluminum Fighters:
A-Team 2:
ABC:
Lawcraft:

Thursday, December 2, 2010

WWWWWWeeeeekkkkkkkkklllllyyyyyyyy BBBBBBLLLLLLLLOOOOOOOGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Do you like working in flash? I like working in flash sometimes when I'm in the mood, other times it seems boring.
Why or why not? I like it because it keeps me occupied. :)

Friday, November 19, 2010

weekly blog of 11/15/10 :)

I really didn't have enough time to look through my contacts blog. So I found a game that I think will be very interesting because it is a good business game. It deals with real life situations, such as customers not wanting to wait on their items. Also it helps you realize what it takes to be a waiter in a busy restuarant, it gives you a good idea of what it takes.

Wednesday, November 10, 2010

weekly blog of 11/8 - 11/12

Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic?
1. by letting people see what our game is about, how to play, who can play, and difficulty.



What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well?
None of the games I played had story telling. :(
How have other narrative games influenced your game? I haven't played a narrative game

Friday, November 5, 2010

weekly blog !!!!!!!!!! 11/5/10

1.Why would you use folders to organize your scenes?
So that you can keep things organized.

2.What function do keyframes have?
They go second by second for stages so you can set up scenes.

Thursday, October 28, 2010

weekly blog?? of 10/29

List a new idea or concept (not just a "fact") you've learned about your game topic since you started this course. I have learned that drag and drop will be a good game to start out with until I get use to flash.

How did you come to learn this?
After doing research and our paper prototyping.

What sources where helpful to you in gaining this understanding?
Videos we watched on our wiki.

What makes these news or research sources especially informative and trustworthy? people were actually making an playing drag and drop game

Friday, October 15, 2010

weekly blogg :'( 10-12 to 10-15


  • Should you respond or talk to people you do not know, on line, outside the Globaloria Community?No because you never know who they could be.
  • Can you be sure the person you are talking to has actually represented themselves accurately? No because they could say they are someone and be someone else.
  • Why do we ask you to hide  your personal information? SO that people don't know how to contact you.
    • Why must you never give your Social Security Number or bank account number to anyone online? People don't steal your personal identity.

Thursday, October 7, 2010

weekly blog of 10-12-10 :( TEAM PICTURE!!!!

  • Name the team roles.




  • What is your role in the team?




  • Why are you good at this job? 




  • What is the hardest part about working in teams?







  • Answers

    1. I color pictures and Drew finds them.
    2.I COLOR....  TO THE EXTREME!!!!!!!
    3.Because I am extreme!!!!!!!!!!!
    4.getting along .... to the EXTREME!!!!!! :(

    weekly blogggggggg!!!!!!! :( 10/7/10

  •  WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)

  • WHAT will your game teach the player about your topic? (Be specific!)

  • WHERE does your game happen?

  • Describe to the to the world how you will design your game.

  • How will this setting add to the learning experience?

  • HOW does your game teach the player about your topic?

  • What happens in the  game world that helps the player learn?

  • How does the player use what they learned to make something happen in the game?

  • WHY is a game a better way of understanding your topic than a quiz?



  • Answers
    1. For ages ten and up. they have to understand what a computer is and where everything's at.
    2. Will teach kid's about hoow to use a computer and know where everythings at on a computer.
    3. In a computer lab.
    4. Our game will teach people where parts of the computer and keyboard are located while also teaching you how they work.
    5. Makes anybody be able to understand basics of a computer and what it does.
    6.Makes anybody be able to understand basics of a computer and what it does.
    7. We don't have a game world.
    8. By being able to complete the game.
    9. Because it's alot more interactive than a quiz and also more fun.

    Friday, October 1, 2010

    weekly-blog :/

  • What topic and sub-category you would like to design a game for and why?

  •  I would like to design a fighting and shooting game because they are extremly fun.

  • What genre does your game fit into? 

  •      ACTION
  • Give a brief description of your game. It would involve a man on several  missions in which they are very hard to overcome.

  • What is the educational value (what will students learn)? They would'nt learn much from this game. Just how to have fun.
  • Friday, September 17, 2010

    Friday, September 10, 2010

    What genre interested me the most.

    I liked the drift runners game in the racing genre. It was aot of fun and very challenging and I like challenges.

    Tuesday, August 24, 2010

    what I expect to learn

    What I expect to learn in this class is how to create a game. I also expect to learn how to blog and expand my knowledge on computers.