Friday, November 19, 2010

weekly blog of 11/15/10 :)

I really didn't have enough time to look through my contacts blog. So I found a game that I think will be very interesting because it is a good business game. It deals with real life situations, such as customers not wanting to wait on their items. Also it helps you realize what it takes to be a waiter in a busy restuarant, it gives you a good idea of what it takes.

Wednesday, November 10, 2010

weekly blog of 11/8 - 11/12

Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic?
1. by letting people see what our game is about, how to play, who can play, and difficulty.



What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well?
None of the games I played had story telling. :(
How have other narrative games influenced your game? I haven't played a narrative game

Friday, November 5, 2010

weekly blog !!!!!!!!!! 11/5/10

1.Why would you use folders to organize your scenes?
So that you can keep things organized.

2.What function do keyframes have?
They go second by second for stages so you can set up scenes.