This week we spent working on our games. Tell me what progress you have made? Some of you expressed an interest in demonstrating tutorials, if so have you made any progress, in this area? Please list at least three sites you have accessed for help in your game.
I have made it to the second level which I am working on now.I had a lot trouble with my code, but now i got it, I also added a timer :O so it's harder! I was wondering if we could have background music for our game, kinda like music for the elevators?
Friday, March 18, 2011
Friday, March 11, 2011
weekly blog -_-
This week we had a demonstration on how to use buttons to stop and start sounds. Did you find this demonstration useful. Explain why you might want viewers to be able to turn on or turn off music in your game.
I probably won't use this in my game. Maybe they need to listen to something else or they don't like the music.
Think about a demonstration you would like to have shown in the class room. Tell me whether or not you would be willing to find the information for and demonstrate how to complete the category of your choice.
I really wouldn't want to show any demonstration, but I was wondering if you could have like background music that played songs, for your game instead of silence?
I probably won't use this in my game. Maybe they need to listen to something else or they don't like the music.
Think about a demonstration you would like to have shown in the class room. Tell me whether or not you would be willing to find the information for and demonstrate how to complete the category of your choice.
I really wouldn't want to show any demonstration, but I was wondering if you could have like background music that played songs, for your game instead of silence?
Friday, March 4, 2011
weekly blog :)
We completed the Artifiical Intelligence section of the curriculum. How did you like this section? Did you have any problems, if so explain what section you had the problem in? Do you think that this session had useful tutorials and demonstrations that you might use in your game?
I liked that section, I din't have any problems. I think that if you was doing a game that involved enemies it would be a great help. I am doing a drag and drop game.
I liked that section, I din't have any problems. I think that if you was doing a game that involved enemies it would be a great help. I am doing a drag and drop game.
Thursday, February 24, 2011
weekly blogg :O
Write a Blog post about the Jumping and Platform topic, share your learning experience! Were the instructions clear? Were their any instructions you felt were missing. Were you able to finish the tutorial? Will you use this tutorial in your game? If you will use Jumping and Platforms, please describe how you will use it.
I liked the experience, but I am currently having trouble with my platforms because my man does not stay on other platforms when I jump over on them, even though they have the same name as my bottom platform.I am not going to use jumping in my game, because it is a drag and drop game.
I liked the experience, but I am currently having trouble with my platforms because my man does not stay on other platforms when I jump over on them, even though they have the same name as my bottom platform.I am not going to use jumping in my game, because it is a drag and drop game.
Thursday, February 17, 2011
weekly blog :O 2/14 - 2/17
Write a blog about the timer category that we went over on the Globaloria curriculum. Tell me how you would use this in your team game. How could you make the timer go faster? How would you rate this tutorial using a number from 1 to 10; 10 being the best and 1 being the lowest rating. Tell me why you gave it the rate you used.
I am going to use the timer in my Drag and Drop game to count down to determine weather or not the person playing will run out of time and lose. To make the timer go faster you could take off a 0 from 1000. I liked the tutorial a lot better than most, so I probably would rate it an 8. I gave it an 8 because it didn't give you all the code at the end you just had to look at it instead of copying it.
I am going to use the timer in my Drag and Drop game to count down to determine weather or not the person playing will run out of time and lose. To make the timer go faster you could take off a 0 from 1000. I liked the tutorial a lot better than most, so I probably would rate it an 8. I gave it an 8 because it didn't give you all the code at the end you just had to look at it instead of copying it.
Friday, February 11, 2011
Weekly bloG :O
What tricks did you complete in the Custom Cursor category. What type of custom cursor did you make, and how did you like the category?
I Changed the cursor when the player mouses over a button. I made my own cursor and used it.
I liked making custom cursors, because it was easy and simple & the code wasn't hard to comprehend. :)
I Changed the cursor when the player mouses over a button. I made my own cursor and used it.
I liked making custom cursors, because it was easy and simple & the code wasn't hard to comprehend. :)
Friday, February 4, 2011
weekly blogg QK <--- ninja
Write a Blog post about the Preloader and Status Bar categories in the Action Script section of your curriculum. Share your learning experience and respond to one person in your class.
The pre-loader and status bar was cool, but it was weird and it never really worked when I wanted it to, and I got angry a few times >:O , But it ended up working in the end.
The pre-loader and status bar was cool, but it was weird and it never really worked when I wanted it to, and I got angry a few times >:O , But it ended up working in the end.
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