Did you find the Collision Detection tutorial useful?
Yes I did I liked doing the collision.
Will you use some of the codes provided in the ball and platform sample as well as, the keeping objects from flying off the stage code on the wiki?
I don't think I will but I am not sure yet.
Did you like the Fly Catcher game?
Yes it was fun
Will you be able to use the code from fly catcher game in your team Stem games? No because our game is drag and drop game.
Friday, January 7, 2011
Friday, December 17, 2010
weekkklyy blog D:
http://myglife.org/usa/wv/whswiki/index.php/Team:Tetronic_Cyber_Bulls Weir High School had some good files. I chose the Tetronic Cyber Bulls a good example of a minigame. This team is way more advance than any others that I have seen.
How do you plan to use sound in your game?
We plan to use it for correct and incorrect answers.
How will it help enhance the game play and learning experience of your game?
It will make it more exciting.
How do you plan to use sound in your game?
We plan to use it for correct and incorrect answers.
How will it help enhance the game play and learning experience of your game?
It will make it more exciting.
Friday, December 10, 2010
Weekly blogggggggg :L
No our game is not a civic or stem game.
The Muffin Tanks:
The Aluminum Fighters:
A-Team 2:
ABC:
Lawcraft:
The Muffin Tanks:
The Aluminum Fighters:
A-Team 2:
ABC:
Lawcraft:
Thursday, December 2, 2010
WWWWWWeeeeekkkkkkkkklllllyyyyyyyy BBBBBBLLLLLLLLOOOOOOOGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Do you like working in flash? I like working in flash sometimes when I'm in the mood, other times it seems boring.
Why or why not? I like it because it keeps me occupied. :)
Why or why not? I like it because it keeps me occupied. :)
Friday, November 19, 2010
weekly blog of 11/15/10 :)
I really didn't have enough time to look through my contacts blog. So I found a game that I think will be very interesting because it is a good business game. It deals with real life situations, such as customers not wanting to wait on their items. Also it helps you realize what it takes to be a waiter in a busy restuarant, it gives you a good idea of what it takes.
Wednesday, November 10, 2010
weekly blog of 11/8 - 11/12
Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic?
1. by letting people see what our game is about, how to play, who can play, and difficulty.
What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well?
None of the games I played had story telling. :(
How have other narrative games influenced your game? I haven't played a narrative game
1. by letting people see what our game is about, how to play, who can play, and difficulty.
What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well?
None of the games I played had story telling. :(
How have other narrative games influenced your game? I haven't played a narrative game
Friday, November 5, 2010
weekly blog !!!!!!!!!! 11/5/10
1.Why would you use folders to organize your scenes?
So that you can keep things organized.
2.What function do keyframes have?
They go second by second for stages so you can set up scenes.
So that you can keep things organized.
2.What function do keyframes have?
They go second by second for stages so you can set up scenes.
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