Thursday, May 26, 2011
Friday, April 15, 2011
weekly blog ;p 4/15/11
Last week we filmed our game demo's, uploaded and converted those demos on viddler, posted the film on our wiki and submitted our entries to the stem game competition. Please answer the questions concerning the process:
Should you have practiced your script more?
No we had it down!
Did you feel prepared to film?
Yes , but we were a little nervous especially when we had to do a bunch of retakes.
Overall how do you feel about the finished demo film?
I feel good about our demo film it is pretty simple and out in the open.
Should you have practiced your script more?
No we had it down!
Did you feel prepared to film?
Yes , but we were a little nervous especially when we had to do a bunch of retakes.
Overall how do you feel about the finished demo film?
I feel good about our demo film it is pretty simple and out in the open.
Friday, April 1, 2011
weekly blog -_-
This week we have been working on the Team Pages, combining our games, fixing the code and adding scenes to the team games. In two to three complete sentences write a post about your experiences for this weeks assignment. Respond to one of your classmates.
This is a big pain in the rear! It actually isn't that hard once you get the hang of copy cut and pasting. It is going very well so far.
This is a big pain in the rear! It actually isn't that hard once you get the hang of copy cut and pasting. It is going very well so far.
Friday, March 18, 2011
3-14 to 3-18 weekly blog :{o
This week we spent working on our games. Tell me what progress you have made? Some of you expressed an interest in demonstrating tutorials, if so have you made any progress, in this area? Please list at least three sites you have accessed for help in your game.
I have made it to the second level which I am working on now.I had a lot trouble with my code, but now i got it, I also added a timer :O so it's harder! I was wondering if we could have background music for our game, kinda like music for the elevators?
I have made it to the second level which I am working on now.I had a lot trouble with my code, but now i got it, I also added a timer :O so it's harder! I was wondering if we could have background music for our game, kinda like music for the elevators?
Friday, March 11, 2011
weekly blog -_-
This week we had a demonstration on how to use buttons to stop and start sounds. Did you find this demonstration useful. Explain why you might want viewers to be able to turn on or turn off music in your game.
I probably won't use this in my game. Maybe they need to listen to something else or they don't like the music.
Think about a demonstration you would like to have shown in the class room. Tell me whether or not you would be willing to find the information for and demonstrate how to complete the category of your choice.
I really wouldn't want to show any demonstration, but I was wondering if you could have like background music that played songs, for your game instead of silence?
I probably won't use this in my game. Maybe they need to listen to something else or they don't like the music.
Think about a demonstration you would like to have shown in the class room. Tell me whether or not you would be willing to find the information for and demonstrate how to complete the category of your choice.
I really wouldn't want to show any demonstration, but I was wondering if you could have like background music that played songs, for your game instead of silence?
Friday, March 4, 2011
weekly blog :)
We completed the Artifiical Intelligence section of the curriculum. How did you like this section? Did you have any problems, if so explain what section you had the problem in? Do you think that this session had useful tutorials and demonstrations that you might use in your game?
I liked that section, I din't have any problems. I think that if you was doing a game that involved enemies it would be a great help. I am doing a drag and drop game.
I liked that section, I din't have any problems. I think that if you was doing a game that involved enemies it would be a great help. I am doing a drag and drop game.
Thursday, February 24, 2011
weekly blogg :O
Write a Blog post about the Jumping and Platform topic, share your learning experience! Were the instructions clear? Were their any instructions you felt were missing. Were you able to finish the tutorial? Will you use this tutorial in your game? If you will use Jumping and Platforms, please describe how you will use it.
I liked the experience, but I am currently having trouble with my platforms because my man does not stay on other platforms when I jump over on them, even though they have the same name as my bottom platform.I am not going to use jumping in my game, because it is a drag and drop game.
I liked the experience, but I am currently having trouble with my platforms because my man does not stay on other platforms when I jump over on them, even though they have the same name as my bottom platform.I am not going to use jumping in my game, because it is a drag and drop game.
Thursday, February 17, 2011
weekly blog :O 2/14 - 2/17
Write a blog about the timer category that we went over on the Globaloria curriculum. Tell me how you would use this in your team game. How could you make the timer go faster? How would you rate this tutorial using a number from 1 to 10; 10 being the best and 1 being the lowest rating. Tell me why you gave it the rate you used.
I am going to use the timer in my Drag and Drop game to count down to determine weather or not the person playing will run out of time and lose. To make the timer go faster you could take off a 0 from 1000. I liked the tutorial a lot better than most, so I probably would rate it an 8. I gave it an 8 because it didn't give you all the code at the end you just had to look at it instead of copying it.
I am going to use the timer in my Drag and Drop game to count down to determine weather or not the person playing will run out of time and lose. To make the timer go faster you could take off a 0 from 1000. I liked the tutorial a lot better than most, so I probably would rate it an 8. I gave it an 8 because it didn't give you all the code at the end you just had to look at it instead of copying it.
Friday, February 11, 2011
Weekly bloG :O
What tricks did you complete in the Custom Cursor category. What type of custom cursor did you make, and how did you like the category?
I Changed the cursor when the player mouses over a button. I made my own cursor and used it.
I liked making custom cursors, because it was easy and simple & the code wasn't hard to comprehend. :)
I Changed the cursor when the player mouses over a button. I made my own cursor and used it.
I liked making custom cursors, because it was easy and simple & the code wasn't hard to comprehend. :)
Friday, February 4, 2011
weekly blogg QK <--- ninja
Write a Blog post about the Preloader and Status Bar categories in the Action Script section of your curriculum. Share your learning experience and respond to one person in your class.
The pre-loader and status bar was cool, but it was weird and it never really worked when I wanted it to, and I got angry a few times >:O , But it ended up working in the end.
The pre-loader and status bar was cool, but it was weird and it never really worked when I wanted it to, and I got angry a few times >:O , But it ended up working in the end.
Monday, January 24, 2011
weekly blog :P
Since you have started working on your team games, you have completed independent learning, by going to either the Globaloria curriculum or sites on the Internet to help you in developing code for your games. In at least three sentences, tell me where you went to gain additional knowledge, what you learned, and insert in your blog post a link to the site.
Well I have been going to wiki tips an other sites on the wiki to help me with the codes and how to understand it better. I have learned how easy the code is once you get the hang of it,but its confusing sometimes.This is the link I am currently at http://myglife.org/usa/wv/shhswiki/index.php/Adding_Background_Music since I am trying to find music to put on.
Well I have been going to wiki tips an other sites on the wiki to help me with the codes and how to understand it better. I have learned how easy the code is once you get the hang of it,but its confusing sometimes.This is the link I am currently at http://myglife.org/usa/wv/shhswiki/index.php/Adding_Background_Music since I am trying to find music to put on.
Friday, January 7, 2011
weeekly blogg :O
Did you find the Collision Detection tutorial useful?
Yes I did I liked doing the collision.
Will you use some of the codes provided in the ball and platform sample as well as, the keeping objects from flying off the stage code on the wiki?
I don't think I will but I am not sure yet.
Did you like the Fly Catcher game?
Yes it was fun
Will you be able to use the code from fly catcher game in your team Stem games? No because our game is drag and drop game.
Yes I did I liked doing the collision.
Will you use some of the codes provided in the ball and platform sample as well as, the keeping objects from flying off the stage code on the wiki?
I don't think I will but I am not sure yet.
Did you like the Fly Catcher game?
Yes it was fun
Will you be able to use the code from fly catcher game in your team Stem games? No because our game is drag and drop game.
Friday, December 17, 2010
weekkklyy blog D:
http://myglife.org/usa/wv/whswiki/index.php/Team:Tetronic_Cyber_Bulls Weir High School had some good files. I chose the Tetronic Cyber Bulls a good example of a minigame. This team is way more advance than any others that I have seen.
How do you plan to use sound in your game?
We plan to use it for correct and incorrect answers.
How will it help enhance the game play and learning experience of your game?
It will make it more exciting.
How do you plan to use sound in your game?
We plan to use it for correct and incorrect answers.
How will it help enhance the game play and learning experience of your game?
It will make it more exciting.
Friday, December 10, 2010
Weekly blogggggggg :L
No our game is not a civic or stem game.
The Muffin Tanks:
The Aluminum Fighters:
A-Team 2:
ABC:
Lawcraft:
The Muffin Tanks:
The Aluminum Fighters:
A-Team 2:
ABC:
Lawcraft:
Thursday, December 2, 2010
WWWWWWeeeeekkkkkkkkklllllyyyyyyyy BBBBBBLLLLLLLLOOOOOOOGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Do you like working in flash? I like working in flash sometimes when I'm in the mood, other times it seems boring.
Why or why not? I like it because it keeps me occupied. :)
Why or why not? I like it because it keeps me occupied. :)
Friday, November 19, 2010
weekly blog of 11/15/10 :)
I really didn't have enough time to look through my contacts blog. So I found a game that I think will be very interesting because it is a good business game. It deals with real life situations, such as customers not wanting to wait on their items. Also it helps you realize what it takes to be a waiter in a busy restuarant, it gives you a good idea of what it takes.
Wednesday, November 10, 2010
weekly blog of 11/8 - 11/12
Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic?
1. by letting people see what our game is about, how to play, who can play, and difficulty.
What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well?
None of the games I played had story telling. :(
How have other narrative games influenced your game? I haven't played a narrative game
1. by letting people see what our game is about, how to play, who can play, and difficulty.
What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well?
None of the games I played had story telling. :(
How have other narrative games influenced your game? I haven't played a narrative game
Friday, November 5, 2010
weekly blog !!!!!!!!!! 11/5/10
1.Why would you use folders to organize your scenes?
So that you can keep things organized.
2.What function do keyframes have?
They go second by second for stages so you can set up scenes.
So that you can keep things organized.
2.What function do keyframes have?
They go second by second for stages so you can set up scenes.
Thursday, October 28, 2010
weekly blog?? of 10/29
List a new idea or concept (not just a "fact") you've learned about your game topic since you started this course. I have learned that drag and drop will be a good game to start out with until I get use to flash.
How did you come to learn this?
After doing research and our paper prototyping.
What sources where helpful to you in gaining this understanding?
Videos we watched on our wiki.
What makes these news or research sources especially informative and trustworthy? people were actually making an playing drag and drop game
How did you come to learn this?
After doing research and our paper prototyping.
What sources where helpful to you in gaining this understanding?
Videos we watched on our wiki.
What makes these news or research sources especially informative and trustworthy? people were actually making an playing drag and drop game
Wednesday, October 27, 2010
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